Building Software that Feels Inevitable
2026-01-07
When software is built with true intent, it stops feeling like a tool and starts feeling like an extension of thought.
We often talk about "intuitive" design, but inevitable design goes deeper. It implies that there was no other way this product could have been built. It fits the problem space so perfectly that the solution disappears.
The Role of Restraint
The hardest part of engineering isn't adding features; it's knowing what to leave out. Every pixel, every interaction, and every line of code should fight for its existence.
"Clarity over complexity."
This is the principle that guides my work on Filinker and every other project I touch.